Alpha Demo now available from www.voiddestroyer.com.
Showing posts with label Void Destroyer. Show all posts
Showing posts with label Void Destroyer. Show all posts
Monday, April 16, 2012
Thursday, February 9, 2012
Void Destroyer: Hardware
Sneak preview of some naval hardware from Void Destroyer, this multi-role vessel is armed to the teeth with a good variety of weapons systems ideal for dealing with fighter squadrons and light capital ships. Like all vehicles in the game, the player can command this warship via tactical interface as part of his fleet, or assume helm control and pilot the ship directly.
The Aegis hull was designed around it's weapons and other critical systems (engines, etc) with armoured plates protecting vulnerable areas - there is an assault variant on the drawing board that will field heavy guns and massdriver arrays against larger vessels as well as armoured platforms and stations.
Thursday, January 12, 2012
Void Destroyer Interview
| In Space nobody can hear you swear. |
True PC Gaming has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process.
Sunday, September 11, 2011
Void Destroyer
Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack.
OTOH space games are usually twitchy point-and-shooters which are a great diversion but often lack depth. Wouldn't it be great if some genius figured out a way to combine piloting and fleet tactics into a proper space game...
Well fret no more strategic action fans. Void Destroyer is a brilliant new indy project in development by Chaosavy which pitches powerful space fleets against each other in a rich space based RTS where you not only construct and command your ships, but also lead them into battle.
Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.
The game is currently in alpha and latest version can be downloaded from www.voiddestroyer.com. Early days yet, but I'm sure fans of either genre will see the potential immediately.
Here's a sample of things to come...
Here's a sample of things to come...
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