Wednesday, April 25, 2012

SLAOR is permanently off-line

SLAOR aka Roalsy aka Andrew James Roals passed away suddenly from a heart attack at 7:20pm on Friday the 20th of April 2012.

Please remember this amazing young man and the many ways he touched you hearts and lives. Dearly loved and sadly missed by Sandra, Kerry, Dallas, Bee, Mandii and Debbie, ALL his family and multitude of friends.

"Beyond the ugliness of this world, is the incredicle beauty of love and friendship...That is where he now lives."


ROALSY's family and friends are invited to pay their respects and say a personal goodbye at any time between 12:00pm and 3:00pm this TUESDAY (1/5/2012) at the France Family Funeral Chapel, cnr Maitland Rd & Barton St, Mayfield. Please feel free to bring a poem, letter, photos or any other personal items to reminisce Roalsy. After paying your respects, all are invited to the Train Sheds at Newcastle Foreshore for refreshments from 1:00pm.

A private cremation will be held.


Online friends are invited to send tributes to broals@bigpond.com. These messages will go with Andrew on his next big adventure.


Bee
(Roalsy's Sister)

Monday, March 19, 2012

Science: Contact


Just heard Michio Kaku raving on about what a cosmic backwater Earth is and how advanced aliens wouldn't bother visiting us, equating us to little more than ants near a freeway. Is he for real?!?

Thursday, February 9, 2012

Void Destroyer: Hardware


Sneak preview of some naval hardware from Void Destroyer, this multi-role vessel is armed to the teeth with a good variety of weapons systems ideal for dealing with fighter squadrons and light capital ships. Like all vehicles in the game, the player can command this warship via tactical interface as part of his fleet, or assume helm control and pilot the ship directly.

The Aegis hull was designed around it's weapons and other critical systems (engines, etc) with armoured plates protecting vulnerable areas - there is an assault variant on the drawing board that will field heavy guns and massdriver arrays against larger vessels as well as armoured platforms and stations.

Sunday, February 5, 2012

Blog: TEMMCO

Web design, site maintenence and e-branding for TEMMCO P/L - Total Energy Mining Maintenence Company.

Commenced January 2012, work in progress. Still to do: Complete content migration, graphic development. Check back for updates.

Thursday, January 12, 2012

Void Destroyer Interview

In Space nobody can hear you swear.
True PC Gaming has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process.

Read the whole thing here.

Sunday, September 11, 2011

Void Destroyer

Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack.

OTOH space games are usually twitchy point-and-shooters which are a great diversion but often lack depth. Wouldn't it be great if some genius figured out a way to combine piloting and fleet tactics into a proper space game...

Well fret no more strategic action fans. Void Destroyer is a brilliant new indy project in development by Chaosavy which pitches powerful space fleets against each other in a rich space based RTS where you not only construct and command your ships, but also lead them into battle.


Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.

The game is currently in alpha and latest version can be downloaded from www.voiddestroyer.com. Early days yet, but I'm sure fans of either genre will see the potential immediately.

Here's a sample of things to come...